Thrameexis (aka bugs, eyelickers):

+10 to Surgery and any one Craft skill, -10 to Use Electronics. Thrameexis are renowned for their technical skills, but they prefer simple mechanical designs to complex electronic devices.

Ultravision: Thrameexis can see into the ultraviolet spectrum.

Winged: In normal or heavy gravity, thrameexis gain a +15 bonus to Athletics to jump or balance because of the beating of their wings. In light or zero gravity (provided the thrameexis is in an atmosphere where his wings can beat against something substantive) the thrameexis gain a fly speed of 90 feet (Average maneuverability).

Oxygen requirement: Thrameexis breathe a gaseous mixture of 65% oxygen and 35% nitrogen, hydrogen and other inert gasses. They can breathe air meant for humans (20% oxygen, 80% nitrogen and other gasses) but suffer similarly to a human in thin atmosphere at high altitude. They become fatigued after 3 hours of light activity and exhausted after 6 hours. Thrameexis can be equipped with a collar that directs a hyper-oxygenated microatomosphere around the thrameexis’ body using their gravity generators.

Non-humanoid (insectoid): Thrameexis bodies and lifestyles are sufficiently different from humans that they require special accommodations, such as special food, specially designed clothing, etc.

From the unstable gas torus of the star Chatchchican, Thrameexis live in zero gravity their entire lifespans unless they leave their gas torus home. They are sentient insects, developed from the species that first took flight among the vegetation-covered rocks floating in the torus. They developed technology to cope with zero gravity living and, eventually, to combat the unstable fluctuations of the “smoke ring” they lived in, which threatened to at any time spew large sections of thrameexis populations towards the gravity of the star. Their gravity-control technology proved useful when they encountered the Urdine and they were able to design grav-suits for the Urdine to wear. Thrameexis were some of the first aliens to embrace cooperation with humanity, and human and thrameexis technology has developed symbiotically for more than a century. Humans are the cornerstone of thrameexis export income and most of the most powerful corporations in thrameexis space are jointly owned by human interests. By and large the thrameexis are respectful and grateful for what humanity has offered them. This earns them scorn from most other species who distrust humans in general and fear that the thrameexis are being brainwashed by a new race of tyrants.

Thrameexis, while standing erect, are slightly shorter than humans, with both males and females averaging 4’8’’ in length. Resembling a humanoid wasp, the Thrameexis body is divided into a head, thorax and abdomen. Thrameexis have six limbs, two of which end in four-fingered hands, two in two-fingered pincers and two in non-prehensile feet.

Thrameexis are physically mature at two years of age and their basic personalities are set by 30 months. Thrameexis have insectile metabolisms, live fast and die young, with death from old age at 60 or 70 being the norm. There seem to be two genetic archetypes, or perhaps subspecies, of thrameexis, the expression of which happens around thrameexis puberty after age 2. Most (70%) thrameexis are type A or “social,” they prefer to be surrounded by their peers and live in large hive communities on large asteroids. The remainder are type B or “loner” insects, who prefer to live as nomads, mostly solitary or occasionally as a breeding pair, making contact with “social” types only when urgently necessary. Because loner types are a minority they enjoy a mixed social status, looked down on for their seemingly vagrant lifestyle but also romanticized as rebellious, sexually virile and truly free. These loner types are the ones most often encountered far from thrameexis space, or serving on vessels crewed primarily by non-thrameexis.


Fifth Sun DeadeyeDave